| Programme details | |
|---|---|
| Degree: | Master of Science (MSc) |
| Discipline: |
Game Development
|
| Duration: | 1 year |
| Delivery modes: | on-campus or online/distance |
| University website: | Technical Art for Games and VFX |
| Annual tuition (EEA) |
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| Annual tuition (non-EEA) |
(change) |
Request information from Escape Studios
If you love games, films and animation, have a passion for problem solving, finding creative solutions and being part of a team, then Master in Technical Art for Games and VFX is for you.
Technical Artists are the bridge between code and art, they are the people who innovate solutions, write scripts, use code and maths in software packages and game engines that enable artists to make great graphics or ensure that FX (effects) simulations not only look amazing but are efficient.
Technical Artists are highly sought after in industry with great employment opportunities across games, animation and visual effects (VFX). This programme aims to produce graduates who can create tools, scripts and FX simulations, develop graphics and solve problems for teams in the Games, VFX and Animation sectors.
You will also have the transferable skills to work and support teams in both Technical and Artistic capacities across different real-time and graphics production environments, such as Virtual Reality (VR) and Virtual Production.
Taught by industry professionals, we have a high level of industry project mentoring from external developers throughout our courses, connecting our students to current development practice. This coupled with our studio-based practice and high spec equipment will give students the best foundation to become Technical Artists.
Your overall workload will be divided between teaching sessions (2.5 days per week) and independent learning.
During your course, you’ll be able to develop your knowledge and skills in a number of ways. Some learning time will be closely directed and supervised by your tutors, at other times you’ll be free to organise your own study with guidance. All your scheduled studio time, except for some information sessions and presentations, will be in smaller groups based on specialism.
For your team project, you’ll be working with a smaller team, collaborating to meet a shared brief. This will give you ample opportunity to get the support and assistance that you need.
The first three modules have a high contact time, as this is where you will learn the knowledge and skills associated with your chosen subject, directed and informed by your tutors’ expertise and experience.
The Industry Specialism and Production Project modules will have a lower contact time, with your tutors taking on the roles of supervisors or studio leads. You’ll meet with them regularly to get feedback and help you stay on the right path, but these modules are much more about you managing the learning experience to meet your objectives. You’ll be free to organise your work either as a team or an individual to best suit your project requirements.
Visit the website of Escape Studios to find out how to apply and start your study-abroad adventure in the United Kingdom! 🙌