|Degree:||Master of Arts (MA)|
|University website:||Information Experience Design|
Request information from the Royal College of Art
At the forefront of practice. Create multi-media experiences that transform individuals and society.
Information Experience Design is the creative practice of intervening in, designing and generating experiences of complexity that communicate human, nonhuman and more-than-human perspectives and realities. Our medium of practice includes ‘warm’ data – information about interrelationship – as well as ‘cold’ data points, and we work actively with living, computational and speculative systems.
The pieces we make include large-scale installations, immersive digital experiences, radical performances, and living artefacts and ecosystems. Our purpose on the programme is to inspire experimental works that generate transformation, seek better futures through the generation of compelling experiences, compose better questions and new ways of relating to and being in the world.
Please note all applications must be submitted by 12 noon on the given deadline.
Through the programme, you will gain a working knowledge of experimental post-digital and cultural systems theory and practice, and its influence in society at a variety of scales, and from a variety of perspectives. You will use this context to build your own conceptual tools and framings, illustrate and test these tools through creative practice. You will continually refine your approach, and select technical skills to develop that suit the precise pieces and experiences you wish to create. This will allow you to generate a body of work that has conceptual depth as well as technical skill.
You will develop a rich transdisciplinary knowledge base, including language and terminologies for engaging with critical intellectual and practical discussions, leading-edge theory, and influential and foundational works in post-digital and systems theory and practice, with emphasis in a chosen area. Throughout the programme you will be discouraged from looking for a ‘correct’ way of thinking about or generating meaningful work, or of doing the programme, but rather you will be encouraged to cross boundaries and design your own way. Likewise, your intellectual work will not draw from textbook readings, as this programme does not have a disciplinary boundary. Instead, with the input from your tutors and Field Collective, you will select many of your core texts yourself, and you might draw on readings and approaches from games, interaction design, critical theory, anthropology, speculative design, post-humanities, philosophy, ecology, literary studies, environmental communication, and more. You will also be encouraged to engage with relevant contexts such as emergent technologies and platforms, media convergence, play, emerging forms of and views on intelligence, and experimentation in relation to social justice and change.
The School of Communication is currently located on our White City site.
Our mixed-use studios encourage collaborative working, thought, awareness and action. In addition, you have access to craft and technical workshop areas and excellent technical support in the College.
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