Programme details | |
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Degree: | Bachelor of Science (BSc) |
Discipline: |
Game Design
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Duration: | 36 months |
Annual tuition (EEA) | 9,250 GBP |
Annual tuition (non-EEA) | 12,500 GBP |
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The overall themes of the BA/BSc Games Design programme are project work, analysis, research, reflection, collaboration, making, diversity, play and experimentation.
Year 1 provides an overall introduction, where you will begin to learn the essential skills you need to become an effective Games Designer. These include such skills as, programming, level design, mechanics and some basic 3D modelling and sound editing. You will also learn about the broader context of games; their history and cultural impact, player experience and theories relating to game design.
Year 2 develops the topics that were introduced in Year 1 with a greater emphasis on group work (including projects with students on other programmes) and experimentation. You will also start to specialise and choose your exit award. BA students will take a module in storytelling for games, whilst BSc students will undertake a game technology module.
Year 3 is where you can develop your skills still further and showcase your mastery with your final project. For BA students, these projects will focus on design (but with technical components), whilst BSc students will produce technically demanding levels or complete games (but with design components too). You also produce polished portfolios (of your project work over your 3 years of study) and undertake an industry focussed project, which may be the result of an internship, a live industry brief or on a negotiated topic.