|Degree:||Bachelor of Science (Honours) (BSc (Hons))|
|University website:||Computing for Games|
Master the skills needed to shape the games of the future by studying games through the lens of computer science. Building upon industry-standard software, you’ll implement new tools to extend what is possible with existing engines and programme games that push technical boundaries.
You'll collaborate with other students in the Games Academy – from animators through to sound designers – to develop a multi-disciplinary approach with creativity at its heart. By the time you graduate, you'll be confident in pursuing a career in software development, in the games industry and beyond.
You'll concentrate on programming in multiple languages, including C++, as well as software engineering, project management and technology. By studying industry-level software development methods, and focusing on collaboration, creativity and enterprise, you'll equip yourself to make and sell original games.
You'll learn in an environment mirroring the industry, with technical workshops and tuition boosted by collaborative, studio-based projects. Individual and group projects with students from other disciplines will be key to your development. You'll create software, devise new applications for computing, generate solutions to technical problems, and develop novel and appealing games.