|Degree:||Master of Arts (MA)|
The Advanced Child Protection MA is a distance learning programme which runs on a part-time basis for two or more years. The programme is for experienced professionals and is fully accredited by the University of Kent.
The MA gives a 360-degree perspective on child protection, introducing you to the viewpoints of academics, practitioners, organisations, parents, children and young people, integrated with contemporary research theory and policy. The impact that technology has on protecting children as well as the effect of the globalisation of the abuse and exploitation of vulnerable children is considered throughout.
The MA has attracted national and international students, all with a variety of experience in child protection. The opportunity to access this diverse pool of knowledge, within an environment that allows you to question and excel, has made the Advanced Child Protection MA a success.
The Centre for Child Protection is part of the School of Social Policy, Sociology and Social Research (SSPSSR) and is the first centre of its kind in Europe. Combining research with distance learning programmes and a range of innovative serious training games, the Centre for Child Protection is leading the way in building knowledge and training opportunities for professionals working in this area.
The Centre is led and informed by a team of experts in the field of child protection. With many years of experience in both research and practice, we are committed to improving the provision of continued professional development to enhance the skills of those involved in child protection.
The Centre’s range of serious game simulations provide research-based case studies and opportunities to explore the complex dynamics involved in making professional assessments and decisions in these contexts.
Dr Jane Reeves, Director of Studies MA Child Protection and Co-Director of the University of Kent Centre for Child Protection, discusses the use of advanced simulation and gaming techniques in the training of child protection professionals. How can approaches and technologies from the gaming and entertainment industries aid teaching and learning and assist in the protection of children and young people?